Meet The Robots
2018-2019 Space Jam: Space Jam is the name of our 2018-19 robot and is equipped with a large arm running down the center of the robot which we can use for picking up hatch panels and cargo. It also has a pneumatic piston in the center to lift it up on to a higher HAB level to score more points.(Was going to be ArmStrong)
2017-18 Samus: Samus is the name of the 2017-18 robot we used for the FRC Power Up event. She is equipped with a claw for climbing and lifting cubes into the scale and/or switch to score points. She uses an elevator system that telescopes upwards and the arms can raise up to make driving smoother.
A picture of Samus in the shop
2016-17 David Hopperfield
2015-16 Enödia: Enödia was the name of our robot for the FRC Stronghold in 2016. Enödia is designed to breach defenses in various ways to get the most consistent and amount of points each game. The team had thought about different strategies to use, such as scaling, breaching, shooting in high goal only, shooting in low goal only, shooting in both goals, defending, and capturing for about three days. The team also had everyone read and understand the rules of the game to maximize the speed of the build and to prepare the students to talk to officials or judges during competitions. Enödia had its own bugs that were easily overcome, such as screws coming off when going over defenses. The objective of this robot will be to go over 4/5 defenses (portcullis, low bar, sally port, drawbridge, etc.) on the field twice in two minutes and thirty seconds.
2013-14 Beyonce: This robot was built to compete in the 2014 game Aerial assist. It was designed to be able to shoot and pass to other robots and human players. However, the shooting mechanism never worked properly. During the build, the mechanical team came into an issue where the conveyor belt was not strong enough to launch the balls out. This robot was almost maximized to the maximum robot height being five feet. This game was about using your human players and alliance robots to score and gain the most points. The electrical team was basically self-teaching themselves to use the new RoboRIO system.
2012-13 Chewie: This robot was built to play Ultimate Ascent in 2013. This robot gathered frisbees from the human player, drove to a protected shooting zone, and shot frisbees into the high scoring goal. This worked well. The robot was also equipped with arms that could be used to climb up the corner of the pyramid and score points in the endgame period of matches. The pyramid consisted of three levels. The robot was fine at climbing the first level, but despite being designed to climb higher no attempts at this ever ended well.
2011-12 Athena: This robot was built to play Rebound Rumble in 2012. The goal was to pick up basketballs, drive to a protected scoring area, and shoot them into one of the baskets. Towards the end of the match, the robot was designed to climb onto a balance bridge and balance with the rest of the robots on the alliance. The robot was plagued with problems from early in the competition season. For its first few matches, it never moved. When it finally did move the tank drive, designed to get the robot over a tall bar in the center of the field, made it hard for drivers to line up the correct distance from the baskets. The bungee cords used to launch the balls proved unreliable and what worked consistently on the practice field never seemed to work on the real field. Finally, the top-heavy robot was very difficult to balance on the bridge and it frequently fell over in the attempt. It never made it to the elimination stage of a competition.
2010-11 Tinman: This robot was designed to play the 2011 game Logomotion. The robot used a telescoping elevator and deploy-able arm with a claw at the end. The goal was to pick up inflated tubes from the ground and hang them on the highest pegs to score the most points. In the endgame, the robot was designed to launch a mini-bot to climb a pole. The robot had mixed results. The design of the claw required the robot to be centered on the pieces which took time to do. Additionally, the parts of the claw often fell of the robot during matches, and despite constant work, the mini-bot never consistently launched. The robot did find success acting defensively and made it to the finals of the New Jersey Regional. At the Philadelphia regional that same year it did not even make the elimination rounds.
2009-10 Kicker: This robot was designed to play defensively and kick balls from the defensive side of the field to the offensive. During autonomous, it consistently scored from the defensive side of the field (and on one occasion nail a ref in the head with a ball). At the NJ regional it was eliminated in the first round of elimination. It won the Connecticut regional
2008-09 Lunacy: The floor this year was a mildly slippery material, and we had to pick up hollow balls which deformed easily. We picked them up with rollers and then deposited them in baskets for points. These baskets were being towed by opposing robots.
2007-08 Orion: 2008 we made the smallest, lightest robot possible to score points by making laps around the course. Could reliably make 10 laps during the round (maybe 90-120 seconds?), usually a few more. It has a plunger for aesthetic effect :). The robot was a Regional Winner and also received the Kleiner Perkins Caufield and Byers Entrepreneurship Award
2006-07 Firestorm 2.0
2003-04 Captain Hook
1998-99 Sprocket Rocket
1997-98 Agent Orange