Team 102 has been competing in the FIRST Robotics Competition (which started in 1992) since 1998. We’ve competed in over 25 seasons, attending over 60 official events. You can see an up-to-date list of attended events by Team 102 on the FIRST website.
2022: RAPID REACT
RAPID REACT is played by two alliances of three teams each, with each team controlling a robot and completing specific actions in order to score points. The game revolves around both alliances shooting inflatable balls known as Cargo into a central Hub and climbing within their Hangars at the end of the match.
- FMA District Mount Olive Event
- District Chairman’s Award
- FMA District Montgomery Event
- FIRST Mid-Atlantic District Championship
Off-Season Events
2021: INFINITE RECHARGE At Home
2021 had the same game as 2020 due to the COVID-19 pandemic, but a set of challenges to complete “at-home” were created.
Off-Season Events
2020: INFINITE RECHARGE
In INFINITE RECHARGE, two Alliances work to protect FIRST City from approaching asteroids caused by a distant space skirmish. Each Alliance, along with their trusty droids, race to collect and score Power Cells in order to energize their Shield Generator for maximum protection. To activate Stages of the Shield Generator, droids manipulate their Control Panels after scoring a specific number of Power Cells. Near the end of the match, droids race to their Rendezvous Point to get their Shield Generator operational in order to protect the city!
- FMA District Bridgewater-Raritan Event (canceled)
- FMA District Montgomery Event (canceled)
2019: DESTINATION: DEEP SPACE
In DESTINATION: DEEP SPACE, Presented by The Boeing Company, we join two competing alliances collecting samples on planet Primus. Unpredictable terrain and weather patterns make remote robot operation essential to their mission on the planet. With only 2:30 until liftoff, the alliances must gather as many cargo pods as possible and prepare their spaceships before the next sandstorm arrives.
- FMA District Bridgewater-Raritan Event
- Greater Pittsburgh Regional
- FMA District Montgomery Event
- District Engineering Inspiration Award
- FIRST Mid-Atlantic District Championship
Off-Season Events
2018: FIRST POWER UP
FIRST POWER UP, the 2018 FIRST Robotics Competition game, finds our teams trapped in an 8-bit video game! Teams use power cubes to defeat the boss. Each three-team alliance has three ways to help defeat the boss: Owning the scale or their switch. Ownership occurs when the scale or alliance’s switch is tipped in their favor. Robots collect and deliver power cubes to gain ownership. Playing power ups. Alliances exchange power cubes for power ups. Power ups provide a timed advantage during the match. There are three power ups that can be played: Force, Boost, and Levitate. Climbing the scale tower. Robots work together to climb the scale tower to face the boss.
- MAR District Bridgewater-Raritan Event
- Imagery Award in honor of Jack Kamen
- MAR District Montgomery Event
- Imagery Award in honor of Jack Kamen
- FIRST Mid-Atlantic District Championship
Off-Season Events
2017: FIRST STEAMworks
FIRST STEAMWORKS, the 2017 FIRST Robotics Competition game, invites two adventure clubs from an era in which technology relied on steam power to prepare their airships for the ultimate long distance race. Each three-team alliance prepares to take flight in three ways: Build Steam Pressure. Robots collect fuel represented by green balls. They score it in high and low goals in their boiler. As fuel is scored steam pressure in the tank on the alliance’s airship builds – the high goal builds pressure faster than the low goal. Start Rotors. Robots retrieve and deliver gears to pilots on their airship who then install them on the appropriate rotor. Once a gear train is complete the rotor can be started. Prepare for Flight. Adventure clubs want their robots to climb aboard their airships so they can assist the pilots during the race.
- CHS District – Greater DC Event sponsored by Accenture
- District Event Winner
- MAR District – Bridgewater-Raritan Event
- MAR District – Montgomery Event
- FIRST Mid-Atlantic District Championship sponsored by Johnson & Johnson
Off-Season Events
2016: FIRST STRONGHOLD
In FIRST STRONGHOLD, two Alliances of three robots each are on a Quest to breach their opponents’ fortifications, weaken their tower with boulders, and capture the opposing tower. Robots score points by breaching opponents’ defenses and scoring boulders through goals in the opposing tower. During the final 20 seconds of the Quest, robots may surround and scale the opposing tower to capture it.
- MAR District – Seneca Event
- MAR District – Montgomery Event
- District Championship Points Qualifying Team
- Mid-Atlantic Robotics District Championship
Off-Season Events
- MidKnight Mayhem IV
2015: RECYCLE RUSH
RECYCLE RUSH is a recycling-themed game played by two Alliances of three robots each. Robots score points by stacking totes on scoring platforms, capping those stacks with recycling containers, and properly disposing of pool noodles, representing litter. In keeping with the recycling theme of the game, all game pieces used are reusable or recyclable by teams in their home locations or by FIRST at the end of the season.
- MAR District – Hatboro-Horsham Event
- Innovation in Control Award sponsored by Rockwell Automation
- NE District – UMass – Dartmouth Event
- Creativity Award sponsored by Xerox
- MAR District – Bridgewater-Raritan Event
- Creativity Award sponsored by Xerox
- FIRST Championship
2014: AERIAL ASSIST
AERIAL ASSIST is played by two competing Alliances of three robots each on a flat field, straddled by a truss suspended just over five feet above the floor. The objective is to score as many balls in goals as possible during a two (2)-minute and 30-second match. The more Alliances score their ball in their goals, and the more they work together to do it, the more points their Alliance receives.
- MAR FIRST Robotics Mt. Olive District Competition
- MAR FIRST Robotics Clifton District Competition
- Gracious Professionalism Award sponsored by Johnson & Johnson
- Mid-Atlantic Robotics FRC Region Championship
2013: ULTIMATE ASCENT
ULTIMATE ASCENT is played by two competing alliances. Each Alliance consists of three robots, and they compete to score as many discs into their goals as they can during a 2-minute and 15-second match. The higher the goal in which the disc is scored, the more points the Alliance receives.
Off-Season Events
2012: Rebound Rumble
Rebound Rumble is played by two competing Alliances. Each Alliance consists of three robots. They compete to score as many basketballs into their hoops as they can during a 2 minute and 15 second match. The higher the hoop in which the basketball is scored, the more points the Alliance receives.
2011: LOGO MOTION
LOGO MOTION is played by two competing alliances. Each alliance consists of three robots. They compete to hang as many inflated plastic shapes (triangles, circles, and squares) on their grids as they can during a 2 minute and 15 second match. The higher the teams hang their game pieces on their scoring grid, the more points their alliance receives.
- New Jersey Regional
- Regional Finalists
- Philadelphia Regional
2010: BREAKAWAY
BREAKAWAY is played by two alliances of three teams on a field with bumps, attempting to earn points by collecting soccer balls in goals. Additional bonus points are earned for each robot suspended in air and not touching the field at the end of the match.
- New Jersey Regional
- Gracious Professionalism Award sponsored by Johnson & Johnson
- Northeast Utilities FIRST Connecticut Regional
- Regional Winners
- FIRST Championship
2009: LUNACY
In LUNACY, robots are designed to pick up 9″ game balls and score them in trailers hitched to their opponents’ robots for points during a 2 minute and 15 second match. Additional points are awarded for scoring a special game ball, the Super Cell, in the opponent’s trailers during the last 20 seconds of the match. LUNACY is played on a low-friction floor, which means teams must contend with the laws of physics.
- New Jersey Regional
- SBPLI Long Island Regional
- Motorola Quality Award
- FIRST Championship
2008: FIRST Overdrive
In FIRST Overdrive, students’ robots are designed to race around a track knocking down 40″ inflated Trackballs and moving them around the track, passing them either over or under a 6’6″ overpass. Extra points are scored by robots positioning the Trackballs back on the overpass before the end of the 2 minute and 15 second match.
- New Jersey Regional
- Judges’ Award
- SBPLI Long Island Regional
- Regional Winners
- Kleiner Perkins Caufield & Byers Entrepreneurship Award
- FIRST Championship
Off-Season Events
2007: Rack 'N' Roll
In Rack ‘N’ Roll, students’ robots are designed to hang inflated colored tubes on pegs configured in rows and columns on a 10-foot high center “rack” structure. Extra points are scored by robots being in their home zone and lifted more than 4″ off the floor by another robot before the end of the 2 minute and 15 second match.
- New Jersey Regional
- SBPLI Long Island Regional
- Engineering Inspiration Award
- FIRST Championship
2006: Aim High
In Aim High, students’ robots are designed to launch balls into goals while human players enter balls into play and score points by throwing/pushing balls into corner goals. Extra points are scored by robots racing back to their end zones and climbing the ramp to the platform before the end of the 2 minute and 10 second match.
- New Jersey Regional
- SBPLI Long Island Regional
- General Motors Industrial Design Award
2005: Triple Play
Triple Play is played on a playing field with the 9 goals configured in 3 x 3 matrix, similar to tic-tac-toe. The robots will attempt to place the red and blue game tetras in or on one or more of the nine goals to score points and “claim ownership” of the goals.
2004: FIRST Frenzy: Raising the Bar
FIRST Frenzy requires robots to collect and pass 13″ balls to the human player to then shoot them into fixed and moveable goals. There are three 30″ balls on the playing field that can be placed on top of any goal by a robot, which will double the point value in the goal. Additionally, robots may attempt to hang from a 10′ bar.
- New Jersey Regional
- Motorola Quality Award
- The Championship Event
2003: Stack Attack
Stack Attack requires robots to collect and stack plastic storage containers on their side of the playing field. The location of the robots and containers and the height of the stacks at the end of the match determine each team’s score for the round.
- Philadelphia Regional
- J&J Mid-Atlantic Regional
- Regional Winners
2002: Zone Zeal
Each 2 minute match begins with the field broken up into 5 zones and set up as follows. Four robots start on the playing field and are paired in alliances of 2. There are 2 robots at diagonally opposite corners, 10 soccer balls in each driver station area, 20 soccer balls centered along each side of the field, and 3 moveable goals weighing approximately 130 lbs each in the center zone. The strategies are endless, but the basic objectives are simple. Robots race around the playing field trying to gather balls, place them into goals, place the goals in their scoring zone, and return their robot to their starting zone before the 2 minutes have elapsed.
2001: Diabolical Dynamics
Four teams work together as one alliance to try to achieve as high a score as possible in each match. Points are scored by placing balls in their goal, and by positioning their robots and goals in designated areas at the end of each match. At the start of each match, the alliance station contains twenty small balls.In addition there are twenty small balls and four large balls on the far side of the field which may be used to score points. At the end of the two minute match, points are awarded as follows: the alliance will receive one point for each small ball in the goal and not in contact with a robot, and ten points for each large ball in the goal and not in contact with a robot. Each alliance will receive ten points for each robot that is in the End Zone. An additional ten points will be added if the stretcher is in the End Zone. The alliance doubles its score if the bridge is balanced. The alliance multiplies its score by a factor of up to three by ending the match before the two minute time limit. Each team receives the alliance score. A team multiplies its’ score by 1.1 if its large ball is on top of a goal. Scores are rounded up to the nearest whole point after applying all applicable multipliers.
2000: Co-Opertition FIRST
Four teams, paired in two alliances, will compete in each match. An alliance scores points by placing balls in their goal, and by positioning their robots in designated areas at the end of each match. At the start of a match each alliance has seven yellow balls and one black ball in their station. In addition, there are fifteen yellow balls and two black balls on the far side of the field which may be scored by either alliance.
- Johnson & Johnson Mid-Atlantic Regional
- National Championship
- Championship Finalists
1999: Double Trouble
Points are scored by positioning “floppies,” robots, and the “puck” on the playing field. Floppies are lightweight, pillow-like objects with Velcro-loop material located in the center and around the perimeter. Each alliance has ten color coded floppies located on the playing field and at the player stations. At the end of each two minute match, points are awarded as follows: Each two-team alliance will receive one point for each of its floppies that is at least 2” over and not touching the playing field surface, and less than eight feet above the surface if the playing field. Each alliance will receive three points for each of its floppies eight feet or higher over the surface of the playing field. Any robot that climbs onto the puck will multiply its alliance’s score by three.
- Johnson & Johnson Mid-Atlantic Regional
- Best Offensive Round
- National Championship
1998: Ladder Logic
Ladder Logic was Team 102’s rookie year.
In two minute matches, the three robots and human players score points by placing the balls onto the side goals or into the central goal. The balls are color-coded to identify team ownership. A human player, located outside the perimeter of the field, is allowed to hand balls to the robot or throw balls directly at the goals.